Hello again. I told you before that I would be comparing the original Kaleido Blast! game to the new one. Well, I’ve gotten a chance to see the new game, and I must say chap, it’s an improvement to the last one. Here’s a video that shows off just a few of the changes.
I was watching a friend of mine play the game, and it’s a quite different game than it was before. It’s got safe zones where you can’t get hit; danger zones in which you must defeat the enemies before they defeat you; the shields are different, and the meteors are new. The rules have been placed into a 3 page booklet, instead of the 8 pages that it had before. I do believe the game has stepped up its… game. I’ve added a few pictures to help you see the differences.
Kaleido Blast! 2.0
Old pawn vs. new pawn. What do you think of the new look?
The many pawns vs. the one. It’s not so cluttered, now.
The red and blue opposers vs. the rub-arx and blu-arx. Very intriguing.
New: The int-arx, the dom-arx, and the tri-arx.
The old board vs. the new board.
Can you see the difference?
The font in the rulebook has changed.
And the rules have been written a little differently, too.
Pawn and meteors vs. the arx army.
Here’s a picture of the game all set up.
And here’s the contents of the game. It looks fun, doesn’t it?
The game is not only different, it’s difficult too. My friend played it many times in one afternoon, battling the arx and trying to win the game. Her score… I’m sure you’re curious. She won 1 out of 5 times. So as you can imagine, the game is very hard!
After losing for so many times, she decided to give the Kaleido Ray a try. The rules boast that the game will be easier if you initiate the Kaleido Ray at the beginning of the game. But my friend, bless her heart, she only won 1 out of 5 times again! Either luck is not her ally or the odds of winning the game don’t change much, from one difficulty level to the next.
The final game she played, she had one Blu-arx left in row I. It was a final showdown, a dual to the end. She could either roll a color blast and vanquish the arx, or she could roll a black and white blast and be sent back to hyperspace herself. It was such a close game, so exciting! She rolled a red, a green, a yellow and a purple or two before she rolled a blue; unfortunately the hit was against her own pawn. She lost the game!